![]() ![]() This happens less often, but is shown by the same icon as when they are stifled and can't work at their job. They go to a hub to take this break and eat food directly from the stockpiles. They take 2 kinds of breaks, first they have food breaks shown by a cup in their workplace. ![]() ![]() Would be a bit of a shame if that was optimal, as it would make settlements much uglier and feel less organic and intuitive or "realistic".Īlso, which hearth/depot do inhabitants visit in their down time? The closest one to their home, to their workplace, or to where they currently are when the clock tells them to take time off? How far will they travel to get to a desired service building? Yes, they do travel back to their houses. I'm starting to think this might be a waste of space, and I should move them to be right on the edge of the allowed zone so that I can place more production buildings right next to the depot and hearth to reduce walking time. ![]() Originally posted by Olleus:Does the population actually ever visit their house? I tend to build them right next to the hearth and all connected with paths, but I never see them go there. Makes it a bit too easy to upgrade peripheral hubs while keeping all production centralised.Īlso, which hearth/depot do inhabitants visit in their down time? The closest one to their home, to their workplace, or to where they currently are when the clock tells them to take time off? How far will they travel to get to a desired service building? Related to this, do houses need to be in the same hub as their residents work place? It doesn't look like it in my experience, which is rather odd. Would be a bit of a shame if that was optimal, as it would make settlements much uglier and feel less organic and intuitive or "realistic". Does the population actually ever visit their house? I tend to build them right next to the hearth and all connected with paths, but I never see them go there. ![]()
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